Products, Software, Engineering
I grew up loving to take things apart. This led to learning several programming languages (VB, C#) on my own to create software for reverse engineering my Xbox at 14. I loved to bend video game worlds such as Halo 3 to my liking, hacking the game’s core architecture beyond what is normally possible. I also created YouTube videos of my creations back in the early days of YouTube, which achieved millions of views. I subsequently developed a Windows apps for the video game community so that anyone could enjoy hacking the game.
This curiosity led me to study the physical side of how objects and the world works with Mechanical Engineering. Wanting to have more input into all details of product design and development, I transitioned into Industrial and Product Design, giving me control over Hardware, Software, UI, and UX development. I graduated at the top of my class, and have since worked with an array of startups, design consultancies, and companies, including Oculus VR (Facebook / Meta), and design consultancy Whipsaw in Silicon Valley.
I now run my own consulting company called Offset Inventions alongside my good friend Alexander Ordonez.
"Design is not just what it looks like and feels like. Design is how it works." - Steve Jobs
Above is one of my favorite quotes by Steve Jobs. My curiosity, knowledge, and experience - both in and out of work - combines industrial and product design, software development (12 languages), and engineering in a unique way. This perspective allows me to develop great experiences with several adjacent fields considered concurrently.
In my free time, I study the intersection of biology and physics to reverse and prevent modern diseases for private clients.